3) A Case Study of Anime, Another Thread
Required Readings:
Otmazgin, Nissim. 2016. “Soft Powering Popular Culture: Discourse and Policy Making in Japan’s Content Industries.” In Social Commentary on State and Society in Modern Japan, edited by Y Sugita, 1–181. doi:10.1007/978-981-10-2395-8.[click HERE]
Orbaugh,
Sharalyn. 2006. “Frankenstein and the Cyborg Metropolis: The Evolution of Body
and City in Science Fiction Narratives”. In Cinema
Anime: Critical Engagements with Japanese Animation. Edited by Brown
Stephen. Palgrave McMillian. 81-111. [click HERE]
REFERENCE READING:
Schaub. Joseph, C.
2001. “Kusanagi's body: Gender and
technology in mecha‐anime”. Asian
Journal of Communication. Vol 11.[click HERE]
ADDED
Lamarre, Thomas. 2002. “Between Cinema and Anime.” Japan Forum 14 (January 2015): 183–89. doi:10.1080/09555800220136347. [CLICK HERE]
Monnet, Livia. 2002. Towards the Feminine Sublime, or the Story of “a Twinkling Monad, Shape-Shifting across Dimension”: Intermediality, Fantasy and Special Effects in Cyberpunk Film and Animation. Japan Forum. Vol. 14. doi:10.1080/09555800220136374. [click HERE]
NOTE: Lamarre is the must-read for (Japanese) animation/media culture. His new research is in Chinese animation!!! The animation of China: An interim report
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